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Creators/Authors contains: "Christie_V, Samuel H"

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  1. An interaction protocol specifies how the member agents of a decentralized multiagent system may communicate to satisfy their respective stakeholders' requirements. We focus on information protocols, which are fully declarative specifications of interaction and support asynchronous communication. We offer Mambo, an approach for protocol design. Mambo identifies common patterns of requirements, provides a notation to express them, and a verification procedure. Mambo incorporates heuristics to generate small internal representations for efficiency. Experimental results demonstrate Mambo's effectiveness on practical protocols. 
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    Free, publicly-accessible full text available September 1, 2026
  2. We propose Orpheus, a novel programming model for communicating agents based on information protocols and realized using cognitive programming. Whereas traditional models are focused on reactions to handle incoming messages, Orpheus supports organizing the internal logic of an agent based on its goals. We give an operational semantics for Orpheus and implement this semantics in an adapter to help build agents. We use the adapter to demonstrate how Orpheus simplifies the programming of decentralized multiagent systems compared to the reactive programming model. 
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    Free, publicly-accessible full text available April 11, 2026
  3. Current languages for specifying multiagent protocols either over-constrain protocol enactments or complicate capturing their meanings. We propose Langshaw, a declarative protocol language based on (1) sayso, a new construct that captures who has priority over setting each attribute, and (2) nono and nogo, two constructs to capture conflicts between actions. Langshaw combines flexibility with an information model to express meaning. We give a formal semantics for Langshaw, procedures for determining the safety and liveness of a protocol, and a method to generate a message-oriented protocol (embedding needed coordination) suitable for flexible asynchronous enactment. 
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